This behavior is actually achievable on console. This was the last thing being worked on before merge, and while it's a lot better than it was in testing, it still tends to have problems after certain motions. This one is an actual bug that has actually plagued the MotionPlus rewrite from the beginning. Skyward Sword tends to stab after swings ¶ For Skyward Sword you'll need to greatly increase infrared range if you want to control the menus with the infrared setting in Dolphin. The problem users are running into is that the pointer doesn't reach the edge of the screen with normal settings. Even on console, compared to most games you have to move the Wii Remote a lot more than most games when controlling the pointer in The Legend of Zelda: Skyward Sword. However, you can control gyro and accelerometer data through Dolphin's pointer thanks to a physics engine that takes into account a Virtual Wii Remote behind the scenes. The Pointer in Skyward Sword Doesn't Reach the Edge of the Screen ¶Īs we tried to hint at in the feature article, but The Legend of Zelda: Skyward Sword doesn't actually use Infrared for the pointer. The article has already said all the details and trials that developers went through to get everything done and merged, so instead let's use this space to talk about some of the issues we've seen users running into with MotionPlus emulation and MotionPlus games. Emulated Wii MotionPlus didn't seem like it was ever going to happen for many years, but it's finally here.
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